A benchmark to evaluate the quality of different LLM coding harnesses. Same model, same prompt, different tools.
"Create a beautiful, relaxing, 3D ship simulator for the browser with the sun in the horizon alternating day and night and when you click on the sea the water makes a wave"
The model is important, but the harness is a worthy optimization. Same model, vastly different results depending on the tooling.
A good browser-use tool is one of the most useful skills. Seeing, interacting with, and verifying output in a real browser is a game changer.
Memory and other tools could also be useful. Context retention and auxiliary capabilities shape output quality as much as the model itself.
Import maps, modular Three.js, day/night cycle with wave controls.
Self-contained single HTML with inline Three.js bundle. Keyboard sailing controls.
Clean vanilla JS with verification scripts. Minimal and focused approach.
Enhanced variant with bun-built bundle. Polished visual effects.
Second iteration with refined aesthetics. Static JS, no build step.
Vendored Three.js, minimal vanilla implementation with orbit controls.
Vite-built with custom fonts, time-of-day slider, and ambient sound.
Vendored Three.js with OrbitControls, straightforward implementation.
TypeScript + Vite. Seagulls, splashes, wave audio, ambient soundscapes.
Vendored Three.js, custom orbit controls with touch and soft shadows.
Import maps + shader ocean, modular hull with fog and exposure cycling.
Vendored Three.js, shader ocean with orbiting ship, smoke puffs and ripples.
Import maps with autoRotate, 1.6k starfield and debug phase hooks.
Legacy Three 0.128 + sky dome, WASD sailing on 200-segment water.
Restored Vite scaffold, day/night cycle with click ripples (fixed).
Vendored three.min.js, single-file shader sky with day/night stars and click waves.
Import maps + CDN Three 0.160, custom shader ocean with click-wave uniforms.
Import maps, Drift card UI with sail speed, pause, calm/swell and night jump.
Import maps + OrbitControls, time slider, day-length control, seagulls and ambient audio.